Random Ideas for Random Scenes

There are often a lot of new concepts and ideas tumbling up to the top of my brain.  There is no way I will ever have time to bring most of this stuff into production.  However, this is how everything begins.

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xKore Background Art

For the xKore music video I created background art by ultimately modeling an entire downtown area in 3D.

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Game Backgrounds for Social Titans

I did some style adaptation for this game look.  The folks at Social Titans wanted a particular loose, painted quality.  Several artists have been working on backgrounds, and the environments are really varied in the locations they depict.  Surely this game is going to be a lot of fun to play.  It’s certainly fun to make.

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The SaltMarsh

The SaltMarsh is my second animated short.  It is a work in progress, between assignments.  The backgrounds shown here are first composed in storyboard form.  The boards have enough detail to serve as a decent shot layout.  From there I work on rough, cold press watercolor paper.  I produce a black and white tonal painting with Japanese stick ink and traditional brushes.  Next, I scan the painting on a large, high quality flatbed scanner.  The painting is digitally colored, and eventually composited using a virtual After Effects camera.

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“Near” Background Art

After traveling in Nepal, Japan, Peru, Hawaii and a lot of the American west, mostly with dusty boots and a backpack, I sat and pondered the pile of film I’d shot.  I had worked in-house so much at agencies, production facilities and networks, that I’d never had time to animate something for myself.  This was the time to start.  The first thing I did was start drawing environments.  Below are a few of the results.

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