3D backgrounds for Cel Projects

3D_set

3D set showing some of the broken or knocked down props from a fight.

3D intro

Transition into cabin, going from 2D to 3D environment

3D kitchen

Cabin Kitchen area, the other side of doorway, into 3D set.

3D_cel

Compositing cel with 3D animation.

3d 2d efx

3D set with 2D (cel) EFX and character.

3d_city_set

3D build for opening camera move.

3d_drawn_efx

3D set composited with hand drawn EFX.

 

 

 

 

 

 

xKore Background Art

Concept_Art

The clients wanted a brooding Gotham-like cityscape.

Continue Reading

Game Backgrounds for Social Titans

I did some style adaptation for this game look.  The folks at Social Titans wanted a particular loose, painted quality.  Several artists have been working on backgrounds, and the environments are really varied in the locations they depict.  Surely this game is going to be a lot of fun to play.  It’s certainly fun to make.

Continue Reading

The SaltMarsh

The SaltMarsh is my second animated short.  It is a work in progress, between assignments.  The backgrounds shown here are first composed in storyboard form.  The boards have enough detail to serve as a decent shot layout.  From there I work on rough, cold press watercolor paper.  I produce a black and white tonal painting with Japanese stick ink and traditional brushes.  Next, I scan the painting on a large, high quality flatbed scanner.  The painting is digitally colored, and eventually composited using a virtual After Effects camera.

Continue Reading

“Near” Background Art

After traveling in Nepal, Japan, Peru, Hawaii and a lot of the American west, mostly with dusty boots and a backpack, I sat and pondered the pile of film I’d shot.  I had worked in-house so much at agencies, production facilities and networks, that I’d never had time to animate something for myself.  This was the time to start.  The first thing I did was start drawing environments.  Below are a few of the results.

Continue Reading