2013 Character Reel

Here’s some web, game and video personalities, in their native environments.

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Industrial Rendering

I appreciate the communication required for industrial work. I also want to make it pleasing to the eyes (of engineers). You’ll notice the depth of field (bokeh) and ambient occlusion in the animation, and hand drawn details in the stills.

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A Friend Indeed

Dogs, cat, flower bed, a simple and true story.

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Short Montage

Please see this short montage of some of my character animation.

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Stabs by xKore

80 shots, a 3D modeled dark and ominous city center, and piles of hand drawn animation.

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Modestep, Show Me a Sign

Live action story is picked up and carried into a violent graphic novel of a video.

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Surf Rider

My animation for an upcoming iPhone game. All character animation was hand drawn (Acme punched paper or ToonBoom Pencil Check Pro). The breaking wave was worked out the same way.

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Casting Shadows

Animation for a story infused with ancient Korean folklore. My work was built with hand-painted and spline based elements.

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Illustration

Tea150

Animation

Characters150

Background Art

xKoreBG_150